These sections are quite well designed and break up the regular platforming very well. Occasionally, you will be walking down a hallway, and suddenly, an apple or boulder will start careening down towards you, and Mickey will begin running into the screen to evade it. It’s not hard to pass an act if you keep pressing right on the analog stick, but there is real incentive to go back and find all of the playing cards and chili peppers scattered around the game simply to see more of the intricately designed levels.Īnother new feature in Castle of Illusion I enjoyed is how the perspective changes. One of the things I loved about the level design in Castle of Illusion is that each area in the game is pretty massive. The same basic design sensibilities apply from the original game, such as integrating pieces of the scenery as “portals” to other areas, but each of these areas play out so differently that it’s really only the aesthetic that has been carried over. Level design compliments the rock solid control with dynamic, engaging levels that are rich and varied with many secret areas to explore. On occasion, I found my button presses to not register, but this was very rare. You still collect items to hurl at enemies or stomp on them to access otherwise inaccessible areas. While the overall aesthetic and design is very Disney, gameplay has not suffered for this as Mickey controls excellently, with nice fluid motion very reminiscent of his original outing, but a little less floaty. Visually, this game has Disney written all over it. This could be one of the cutest SEGA title screens ever. Each area of the castle is accessed through an intuitive hub system allowing players to go back and replay areas they have finished to unlock various trappings or just beat best times. As players enter areas, or certain events occur, a charming narrator lets us know how Mickey is feeling or comments on the odds he is up against. Playing as everyone’s favourite Mus Musculus, players find themselves traversing the bitter witch Mizrabel’s castle after she kidnaps Minnie, jealous of her beauty. SEGA Studios Australia has given us a lovingly crafted reimagining of our beloved platformer in the form of this year’s Castle of Illusion, which blends whimsical nostalgia with modern design sensibilities to give players a progressive update of a classic game. SEGA’s excellent platformer showcased the Mega Drive in the early years of its life and gave players a fantastic gaming experience as well. There’s a good chance that if you grew up in the early 1990’s that you played Castle of Illusion.
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